I create art for video games, realize a cohesive artistic vision of engaging interactive worlds & constantly level up as a professional artist and enable other creative individuals to do it too.
Driven by my growth mindset, I began my art direction career after just four years in the industry, taking a leap of faith that has defined my professional trajectory. Now, with over a decade of experience, I've created a wide range of game art hands on from 2D to 3D, environments to characters and led art teams and the artistic vision for diverse game projects at studios like PlayStation Studio Neon Koi and Frozenbyte.
My expertise covers art direction, team leadership and project management, complemented by my concrete artistic skills espacially in 3D character art. I build and manage skilled art teams through trust, open communication, and constructive feedback, empowering creativity while ensuring alignment with project goals. I have experience in managing both internal and outsourced teams, and problem solving to constantly improve team collaboration and art workflows.
I bring integrity, ownership, and a strong artistic vision to every project. The feedback from my teams consistently highlights the positive impact of my interpersonal skills on the team dynamics and collaboration. I am seeking a long-term role with a passionate team where I can contribute to creating impactful and memorable gaming experiences.
An unannounced mobile, free-to-play live service, third person looter shooter game, a modern sci-fi fantasy setting, Unreal Engine.
- Art Direction: Responsible for all art in the project and the strategic planning for the art department. Created the artistic vision, constant direction and feedback. Resulted in an appealing art direction that inspired top talent to join and stay in the team.
- Art Hiring Manager: Building the art team, resulted in a team of skilled artists that created high quality art efficiently.
- Team management and development: Regular1-on-1s to mentor and support professional growth, team development, performance reviews, workshops, and team-building activities.
- Outsourcing management: Managed and collaborated with multiple outsourced art teams, constant monitoring and feedback to improve the workflows for more efficient and high quality art.
- Project Management: Collaborating on milestone planning with production, aligning with the team on priorities, timelines and estimates, resource allocation. Resulted in the art team completing the planned work on schedule.
- Cross-functional Collaboration: Collaborated with for example the leadership team, game design, product, branding to align on goals and ensuring the art vision is supported.
- Problem-Solving: Tackling any issues in art production by analyzing feedback. Created art team success metrics and action plans to streamline workflows & improved communication channels which resulted in improved productivity and efficiency reflected in the success metrics.
- Quality Assurance: Established processes to uphold high art standards, collecting feedback cross-functionally, ensure alignment with the vision and tech requirements.
- Self-Development: Constantly pushed out of my comfort zone to overcome challenges in personal development areas. Collected anonymous feedback to address blind spots, attended trainings to improve, which strengthened my personal leadership approach and confidence.
- Trine 5 A Clockwork Conspiracy: Art Director, Lead Artist, 3D Artist: character models & textures
- Trine 4 the Nightmare Prince: Art Director, Lead Artist, 3D Artist: character models & textures, environment models & textures
- Nine Parchments: Art Director, Lead Artist, 3D Artist: character models & textures, environment models & textures
- Shadwen: Lead Artist, 3D Artist: character models, level art, cutscenes animation
Trine 3 Artifacts of Power: 3D sculpting & modeling, 2D concept art, characters, creatures, environment assets